Skip to main content

.NET 4 Baby Steps: Part VI - SortedSet

Note: This post is part of a series and you can find the rest of the parts in the series index.

SortedSet<T> provides a way to have a sorted list of items, which is sorted internally in a binary tree. This is different to the index  based sorting on SortedList<T, K> or SortedDictionary<T, K>. This means that inserts and edits to the tree are done with almost no perf impact and it also means we do not need to figure out the key manually. Without an index, you may ask how does it know the sort order? The answer is that the class it is using must implement IComparable so it can sort correctly:

Usage is very simple:

public static void Main()
{
    Random random = new Random();
    SortedSet<GPSPosition> gpsPositions = new SortedSet<GPSPosition>();
    for (int counter = 0; counter < 100000; counter++)
    {
        gpsPositions.Add(new GPSPosition(random.Next(-180, 181), random.Next(-180, 181)));
    }

    foreach (GPSPosition position in gpsPositions)
    {
        Console.WriteLine(position);
    }
}

Note: I am using the same GPSPosition class from part IV. This gives the following output:

image

ISet<T>

Under the surface SortedSet<T> implements the new ISet<T> interface, which is especially designed for collections with unique items. HashedSet<T>, which was introduced in 3.5, has also been updated to implement ISet<T>.

.NET 4 Baby Steps: Part V - Lazy

12122009025Note: This post is part of a series and you can find the rest of the parts in the series index.

Lazy<T> is a new class which has been added to cater for scenarios where

  • you may need to create an object early.
  • the creation is expensive (CPU, memory) or slow.
  • you may not need the data the object provides when you do the creation of the object.

An example of this is LINQ which does not actually execute the query when you define it. Execution of the LINQ query occurs only when you ask for the data or some calculation on the data (like .Count()). It is done this way to prevent slow or expensive (memory, CPU) operations from being called if they are not needed.

Lazy<T> allows you to assign an object, but not actually create it until needed. Example of usage:

class Program
{
    static void Main(string[] args)
    {
        Console.WriteLine("Before assignment");
        Lazy<Slow> slow = new Lazy<Slow>();
        Console.WriteLine("After assignment");

        Thread.Sleep(1000);
        Console.WriteLine(slow);
        Console.WriteLine(slow.Value);
    }
}

class Slow
{
    public Slow()
    {
        Console.WriteLine("Start creation");
        Thread.Sleep(1000);
        Console.WriteLine("End creation");
    }
}

Which produces a result of:

image

See how the start creation line is only after the assignment when we actually ask for the value. Methods on the object work the same, the first time you call a method it then does the creation.

.NET 4 Baby Steps: Part IV - Observer

13042010196Note: This post is part of a series and you can find the rest of the parts in the series index.

The pub/sub pattern is a simple concept, you have a provider which has data which it pushes to subscribers and .NET 4 brings in two new interfaces IObservable<T> and IObserver<T> which make implementing this pattern very easy.

To see the usage of these interfaces, I would like to use the example of a device which has a GPS sensor which every second checks it’s position and if the position of the GPS leaves a specified area we then want to notify the cops.

GPSPosition

First we need a small class which tells us where we are, i.e. it is just a data class. Some key points of this class are

  • I have implemented IComparable so I can check when the boundary is exceeded.
  • I’ve overridden ToString so it prints nicely.
  • I have two constructors, a default and one which takes a latitude and longitude so that I can copy the values from one object to another.
  • Note that my parameter is named @long – because long is a reserved keyword in C# you can append @ to use it.
class GPSPosition : IComparable<GPSPosition>
{
    public int Lat { get; set; }
    public int Long { get; set; }

    public GPSPosition() { }

    public GPSPosition(int lat, int @long)
    {
        this.Lat = lat;
        this.Long = @long;
    }

    public override string ToString()
    {
        return string.Format("Latitude = {0:N4}, Longitude = {1:N4}", Lat, Long);
    }
    
    public int CompareTo(GPSPosition other)
    {
        if (this.Lat > other.Lat)
        {
            return 1;
        }

        if (this.Lat < other.Lat)
        {
            return -1;
        }

        // latitude is the same

        if (this.Long > other.Long)
        {
            return 1;
        }

        if (this.Long < other.Long)
        {
            return -1;
        }

        // long is the same
        return 0;
    }     
}

GPSSensor

Now we need to create our fake sensor, which when asked tells us where in the world we are. Key points here are:

  • It implements IObservable<T> so it is a provider of GPSPosition data. That means we needed to implement the subscribe method so other objects can tell this class to send them the data.
  • We keep a list of the observers in a List<T>
  • We call the observer.OnNext to send data to it.
  • We call observer.OnCompleted when we are done with monitoring, which in our example is when we exceed the boundary.
  • Note that in the GetPosition method we are responsible for sending data to all the observers.
class GPSSensor : IObservable<GPSPosition>
{
    List<IObserver<GPSPosition>> observers = new List<IObserver<GPSPosition>>();
    Random random = new Random();
    public GPSPosition Position { get; set; }

    private GPSPosition boundry;

    public GPSSensor()
    {
        this.Position = new GPSPosition();
        this.Position.Lat = random.Next(0, 181);
        this.Position.Lat = random.Next(0, 181);

        boundry = new GPSPosition(this.Position.Lat + 10, this.Position.Long + 10);
    }

    public void GetPosition()
    {
        GPSPosition current = new GPSPosition(this.Position.Lat, this.Position.Long);

        Position.Lat += random.Next(0, 5);
        Position.Long += random.Next(0, 5);

        if (current.CompareTo(this.Position) != 0)
        {
            foreach (IObserver<GPSPosition> observer in observers)
            {
                observer.OnNext(this.Position);
                if (current.CompareTo(boundry) > 0)
                {
                    observer.OnCompleted();
                }
            }
        }
    }


    public IDisposable Subscribe(IObserver<GPSPosition> observer)
    {
        observers.Add(observer);
        observer.OnNext(this.Position);
        return observer as IDisposable;
    }
}

Map

Our third class, Map is a subscriber of data and it handles the outputting to the screen and notification of the cops when we move past the boundary. Key notes here:

  • It implements IObserver<GPSPosition> so it is a subscriber of GPS position data.
  • We implement the three methods from the interface:
    • OnCompleted for when we are done.
    • OnError in case something goes wrong.
    • OnNext for when new data is available.
class Map : IObserver<GPSPosition>
{
    private GPSPosition lastKnown;

    public bool StillTracking { get; private set; }

    public void OnCompleted()
    {
        Console.WriteLine("The device has moved beyond the boundsof our checking, notify the cops it was last seen at: {0}", lastKnown);
        StillTracking = false;
    }

    public void OnError(Exception error)
    {
        Console.WriteLine("SkyNet has taken over and shut down the GPS");
    }

    public void OnNext(GPSPosition value)
    {
        lastKnown = value;
        Console.WriteLine("At {0} we have moved to {1}", DateTime.Now, value);
        StillTracking = true;
    }
}

Main

We have created our data structure, our provider and and our subscriber - now we just need to bring them together in our main method, which is very easy:

public static void Main()
{
    GPSSensor sensor = new GPSSensor();
    Map map = new Map();
    sensor.Subscribe(map);
    do
    {
        sensor.GetPosition();
        Thread.Sleep(1000);
    } while (map.StillTracking);
}

This produces something that looks like:

image

.NET 4 Baby Steps: Part III - Enum

Photo318Note: This post is part of a series and you can find the rest of the parts in the series index.

Enumerations are something I have posted about before because they are very useful and with .NET 4 they have had two new methods added which could have been ripped from my personal feature requests:

HasFlag

Enums can be bitwise values if the Flag attribute is set, however checking the bitwise values was ugly and very confusing for people who hadn’t seen it before. For example:

[Flags]
enum CupboardContents
{
    Nothing = 0,
    Cups = 1,
    Plates = 2,
    Cuttlery = 4,
    Food = 8,
    DeadBodies = 16,
    Everything = Nothing | Cups | Plates | Cuttlery | Food | DeadBodies
}

static void Main(string[] args)
{
    CupboardContents motherHubberbs = CupboardContents.Nothing;
    CupboardContents normal = CupboardContents.Plates | CupboardContents.Cups | CupboardContents.Cuttlery;
    CupboardContents hitman = CupboardContents.DeadBodies;
    CupboardContents bursting = CupboardContents.Everything;

    CupboardContents test = CupboardContents.Plates;

    Console.WriteLine("Does {0} contain {1} = {2}", motherHubberbs, test, (motherHubberbs & test) == test);
    Console.WriteLine("Does {0} contain {1} = {2}", normal, test, (normal & test) == test);
    Console.WriteLine("Does {0} contain {1} = {2}", hitman, test, (hitman & test) == test);
    Console.WriteLine("Does {0} contain {1} = {2}", bursting, test, (bursting & test) == test);
}

This produces image

With .NET 4 we now we get a simple method to do this check, HasFlag, which takes an enum and tells you if that is set. The following code does the same as the code above:

Console.WriteLine("Does {0} contain {1} = {2}", motherHubberbs, test, motherHubberbs.HasFlag(test));
Console.WriteLine("Does {0} contain {1} = {2}", normal, test, normal.HasFlag(test));
Console.WriteLine("Does {0} contain {1} = {2}", hitman, test, hitman.HasFlag(test));
Console.WriteLine("Does {0} contain {1} = {2}", bursting, test, bursting.HasFlag(test));

TryParse

Until now the only way to get from a string to an enum has been the Parse method:

enum Colours
{
    Red,
    Green,
    Blue
}

static void Main(string[] args)
{
    Colours red = (Colours)Enum.Parse(typeof(Colours), "Red");

    Console.WriteLine(red);
}
Which produces image

However get the string wrong and you were forced to deal with an ArgumentException:

image

With .NET 4, you now can use TryParse method and check the returned value first to see if the conversion was successful:

enum Colours
{
    Red,
    Green,
    Blue
}

static void Main(string[] args)
{
    Colours red;
    Colours purple;
    if (Enum.TryParse("Red", out red))
    {
        Console.WriteLine(red);
    }
    else
    {
        Console.WriteLine("Could not translate to a valid enum");
    }

    if (Enum.TryParse("Purple", out purple))
    {
        Console.WriteLine(purple);
    }
    else
    {
        Console.WriteLine("Could not translate to a valid enum");
    }
}

Which produces: image

Another benefit of this method over Parse is that it works with generics and that means you do not need to pass the Type parameter in and cast the return value as you had to do with Parse!

.NET 4 Baby Steps: Part II - String

Photo-0046 Note: This post is part of a series and you can find the rest of the parts in the series index.

I would guess strings are the most used type in .NET, so it is great to see some small improvements with them in .NET 4.

IsNullOrWhiteSpace

Since .NET 2.0 we have had the very useful IsNullOrEmpty which let us check for empty strings, but what about strings that contained nothing but white space? Unfortunately that would not be identified as empty! With .NET 4 we have a new method, IsNullOrWhiteSpace, which checks if a string is null, empty and if it is not just white space! Example usage:

string nullString = null;
string emptyString = string.Empty;
string blankString = emptyString.PadRight(30, ' ');
string notBlankString = "SADev.co.za";

Console.WriteLine("IsNullOrEmpty");
Console.WriteLine("\t nullString is: {0}", string.IsNullOrEmpty(nullString));
Console.WriteLine("\t emptyString is: {0}", string.IsNullOrEmpty(emptyString));
Console.WriteLine("\t blankString is: {0}", string.IsNullOrEmpty(blankString));
Console.WriteLine("\t notBlankString is: {0}", string.IsNullOrEmpty(notBlankString));

Console.WriteLine("IsNullOrWhiteSpace");
Console.WriteLine("\t nullString is: {0}", string.IsNullOrWhiteSpace(nullString));
Console.WriteLine("\t emptyString is: {0}", string.IsNullOrWhiteSpace(emptyString));
Console.WriteLine("\t blankString is: {0}", string.IsNullOrWhiteSpace(blankString));
Console.WriteLine("\t notBlankString is: {0}", string.IsNullOrWhiteSpace(notBlankString));

This produces

 image

The important one to note is blankString, in the second set (line 15 of the code) has a different result compared to it’s result in the first set.

Join & Concat

Join allows us to concatenate an array of strings together with a specific separator character in place. For example:

string[] someValues = { "This", "is", "a", "list", "of", "strings" };
Console.WriteLine(string.Join(Environment.NewLine,someValues));

This produces

image

Concat does the same thing, except there is no separate character. Example:

string[] someValues = { "This", "is", "a", "list", "of", "strings" };
Console.WriteLine(string.Concat(someValues));

This produces:

image

Both these methods fails when we start working with generic lists, like List<T> as they were not supported. This meant you often ended up calling .ToArray on the list and taking the performance impact. Now new overloads have been added to string which cater for IEnumerable<T> so we no longer need to ToArray the list. Now we can pass the list directly in, as in the following example:

List<string> someValues = new List<string>() { "This", "is", "a", "list", "of", "strings" };
Console.WriteLine(string.Join(Environment.NewLine, someValues));

.NET 4 Baby Steps - Part I: TimeSpan

SNC00025Welcome to part one of a new series of blog posts which will cover what is new in .NET 4. To be different I am not looking at the big features, like WF 4 or the super cool parallel stuff. This series will cover the smaller features, like new methods on existing classes or whole new classes which have been added. As with all series I do, you can see the rest of the post in the series on the series index.

We’ll start off with TimeSpan, which has been around since .NET 1.0 and represents a time interval (duration of time or elapsed time) that is measured as a positive or negative number of days, hours, minutes, seconds, and fractions of a second. So what is new in TimeSpan for .NET 4?

Parse & TryParse

Parse & TryParse are methods which have been around since the beginning and let you input a string in a specific format [-][d’.’]hh’:’mm’:’ss[‘.’fffffff]. and get a TimeSpan object back. For example:

TimeSpan oneFranctionSecond = TimeSpan.Parse("0.00:00:00.1");
TimeSpan oneHour = TimeSpan.Parse("1:00");
TimeSpan oneThousandDaysPast = TimeSpan.Parse("-1000.00:00");
Console.WriteLine(oneFranctionSecond);
Console.WriteLine(oneHour);
Console.WriteLine(oneThousandDaysPast);

This produces: image

What is new in parsing? The ability to add in culture information through IFormatProvider. Why is this important? Because not everyone formats numbers the same. For example:

CultureInfo us = CultureInfo.GetCultureInfo("en-us"); // America
CultureInfo rm = CultureInfo.GetCultureInfo("rm"); // No idea, but it has my initials ;)
CultureInfo za = CultureInfo.GetCultureInfo("en-za"); // South Africa

string usResult = string.Format(us, "{0:N}", 100000);
string rmResult = string.Format(rm, "{0:N}", 100000);
string zaResult = string.Format(za, "{0:N}", 100000);

Console.WriteLine("America:\t {0}", usResult);
Console.WriteLine("RM:\t\t {0}", rmResult);
Console.WriteLine("South Africa:\t {0}", zaResult);
Produces: image

See how all three locations have different formats, and this is important because the old methods couldn’t cope with these differences in numbers - they could only accept a single specific format.

Now we can do the following:

CultureInfo us = CultureInfo.GetCultureInfo("en-us"); // America
CultureInfo ru = CultureInfo.GetCultureInfo("ru-RU"); // Russia

TimeSpan oneFranctionSecondUS = TimeSpan.Parse("6:12:14:45.3448", us);
TimeSpan oneFranctionSecondRU = TimeSpan.Parse("6:12:14:45,3448", ru);

Console.WriteLine(oneFranctionSecondUS);
Console.WriteLine(oneFranctionSecondRU);

Note the comma in the Russian formatting, if you tried this in .NET 3.5 or before you would’ve gotten a FormatException but now it works!

ParseExact & TryParseExact

These are two brand new methods which let us specify the format string to use. Until now we have had to make sure we complied with: [-][d’.’]hh’:’mm’:’ss[‘.’fffffff].

Now we do not need to comply with a single format. We have two options with the format string either a build in one or a custom one. The built in ones are:

  • c/t/T : These three do the same and this is what we are used to currently, namely: [-][d’.’]hh’:’mm’:’ss[‘.’fffffff].
    • Examples:
      • TimeSpan.Zero -> 00:00:00
      • New TimeSpan(0, 0, 30, 0) -> 00:30:00
      • New TimeSpan(3, 17, 25, 30, 500) -> 3.17:25:30.5000000
  • g: The cultural sensitive short format. This is basically the same as c but the format provider supplied will be respected where c ignores it: [-][d’:’]h’:’mm’:’ss[.FFFFFFF].
    • Examples:
      • New TimeSpan(1, 3, 16, 50, 500) -> 1:3:16:50.5 (en-US)
      • New TimeSpan(1, 3, 16, 50, 500) -> 1:3:16:50,5 (fr-FR)
      • New TimeSpan(1, 3, 16, 50, 599) -> 1:3:16:50.599 (en-US)
      • New TimeSpan(1, 3, 16, 50, 599) -> 1:3:16:50,599 (fr-FR)
  • G: The cultural sensitive long format in which there is no optional items, except the negative symbol: [-]d’:’hh’:’mm’:’ss.fffffff.
    • Examples:
    • New TimeSpan(18, 30, 0) -> 0:18:30:00.0000000 (en-US)
    • New TimeSpan(18, 30, 0) -> 0:18:30:00,0000000 (fr-FR)

We also have custom ones now, so we can really tweak it and this will be great for interoperability. I am not going to list all the parts as there is a lot, but every individual component is covered. Some examples of what we can now do are:

TimeSpan oneFranctionSecond = TimeSpan.ParseExact("1", "%F", CultureInfo.CurrentCulture);
TimeSpan oneMinuteThirtySeconds = TimeSpan.ParseExact("1:30", @"%m\:%s", CultureInfo.CurrentCulture);
TimeSpan oneDay = TimeSpan.ParseExact("1", "%d", CultureInfo.CurrentCulture);
TimeSpan oneDayAndTwoHours = TimeSpan.ParseExact("1=2", @"%d\=%h", CultureInfo.CurrentCulture);            

Console.WriteLine(oneFranctionSecond);
Console.WriteLine(oneMinuteThirtySeconds);
Console.WriteLine(oneDay);
Console.WriteLine(oneDayAndTwoHours);
Which produces: image

Writing JavaScript Easier with jQuery and Visual Studio 2010!

My first time presenting at DevDays was a great experience with me presenting in the community slot. I told the attendees of my session that they were the smart ones because  being at the end of the day, only the dedicated people were left and those dedicated people got two presentations for the price of one timeslot.

The session itself covered how writing JavaScript easier with jQuery and Visual Studio 2010 which you can see below. Now the slides below are not being done using some special PowerPoint to web tool, but are HTML which uses jQuery. Using the same technology as I was presenting on and building it in Visual Studio 2010 really highlighted how powerful and easy this was to do. To navigate the slides click the grey dots at the top or click on the slide and press = to go forward and – to go back.

They are a little wide for the website, so to see them in a new window click here

The demo used jQuery and Visual Studio 2010 to clean up the page, and then connect to StackOverflow to pull down my stats and display them to the audience. The completed demo code (which is not included above, so the demo page won’t work) is as follows (this goes in the HEAD tags in demo .html page):

<script src="jQuery/jquery-1.4.2.js" type="text/javascript"></script>

<script type="text/javascript"> 
$(document).ready(function () {
  $("#DemoButton").click(gapSO);
});

function gapSO(e) {
///<summary>Gets and parses Stack Overflow Points</summary>
  var sourceDiv = $(this);
  var replacementText = "I have ";
  var stackOverflowURL = "http://stackoverflow.com/users/flair/53236.json";
  sourceDiv.html("Loading...");
  $.getJSON(stackOverflowURL, function (data) {
    replacementText += data.reputation + " points and " + data.badgeHtml + " badges on StackOverflow";
    sourceDiv.html(replacementText);
  });
};
</script>

Find Results Tweak - Now with less suck

extensionmanager I posted the other day about a Visual Studio add-in which I developed. When developing it, I used the add-in model which has a nasty side effect, it needs to be installed with a MSI. Visual Studio 2010 can also be extended with packages and these can be deployed using the VSIX format.

What is this magical new VSIX format? It is basically a ZIP file which contains everything you need plus a manifest which tells VS how to use it. What makes this much better is that VS handles the install itself, so no MSI is needed. It is also then listed in the Extension Manager and so can take advantage of the features there by being disabled/uninstalled easily, not that you would want to.

A great side effect of this is that the new extension model let me add a little more error handling to the tool to help out debugging it. To get the new version go to http://findresultstweak.codeplex.com

Death of a SharePoint Developer

Originally from :http://rawsocket.org/pf/arquivos/2004_11_01_index.html I have had to explain many times in the last year why I, a normal developer, am involved with Information Worker which is (mostly) a SharePoint group? I am involved because I believe that the idea of a SharePoint Developer is a fast dying one and soon, people who call themselves a SharePoint Developer will be using it just as a way to justify higher consulting costs more than anything else.

I do not think this is because SharePoint usage is dying, rather the growth (maturity and adoption) of SharePoint is causing SharePoint developers to die off. This is not because SharePoint is so user friendly we no longer need custom code, because we still need custom code in SharePoint. The two reasons for my thinking this is based on two questions, “What SharePoint development really is?” and secondly “What Microsoft is doing about SharePoint development?”.

What is SharePoint development really? In SharePoint versions past (2007 and before) you would develop code for SharePoint using development concepts unique to SharePoint. Now that SharePoint has matured, development of the code for SharePoint involves concepts that are universal to development. There are two examples which come to mind which highlight the maturity of development concepts. First is web parts, which are now the same as ASP.NET web parts, and secondly is web services (and OData if you have SharePoint 2010). Both of these concepts are the exact same as used by many other products made by Microsoft and other companies. For example if you understand how to get data from Twitter, with OData in SharePoint 2010 you will understand how to get data from SharePoint. Yes, you will have some specific bindings/API’s/code that are SharePoint specific but the concepts, which is the difficult part to learn, are the same.

I mentioned two questions and the second is about Microsoft and it’s strategy for SharePoint development, in particular their 2010 strategy (Visual Studio 2010 + SharePoint 2010). A SharePoint developer used to have to go and download special files, install them, fixed issues, try installing again, fix more issues, have special machines or virtual machines to run SharePoint on and so on. The actual process of just writing code for SharePoint meant that you became elite because you had to go through a ritual of fire before you could start. Microsoft have really made SharePoint 2010 development simple and more importantly easy to start with, both by making SharePoint run natively on Windows 7 and also by including everything you need for development within Visual Studio 2010 from day one. It is as hard start wring code for SharePoint now as it is to make a WPF application!

What I am trying to convey is that previously a SharePoint developer had “paid their school fees” by learning so much that was so specific to the process of SharePoint development that they actually had earned a special title. Now that all those barriers have been removed, the title of SharePoint developer no longer applies, we are all just developers now!